Topics
Topics | Luger6 |
Luger5 |
Weiss3 |
Ullman2 |
Elmasri4 |
Elmasri6 |
deBerg3 |
Web links | ||
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21 Aug | M/1 | Introduction, Data independence, Physical data storage, B-trees | 4.7 | 2.2, 13.1, 14.3 | 2.2, 17.1, 18.3 | Data independence; B-tree | ||||
23 Aug | W/1 | 234-trees, Red-black trees | 12.2 | 2-3-4 tree; Red-black tree | ||||||
28 Aug | M/2 | Red-black tree implementation cases | Slides on 234/RB insertion cases; RB insertion and deletion with 234 correspondences (English is imperfect but examples are very good); RB insertion (with examples) | |||||||
30 Aug | W/2 | Red-black tree deletion cases | ||||||||
06 Sep | W/3 | Tries, Huffman coding, Information theory, Compression, Lossy compression | 10.1.2 | Huffman coding; Information theory; Run-length encoding; Lossy data compression; Trie | ||||||
11 Sep | M/4 | Probability, Bayes' Law | 5.2, 5.4 | 5.2, 5.4 | Conditional probability; Joint probability; Bayes theorem | |||||
13 Sep | W/4 | Bayes nets | 9.3 | 9.3 | Bayesian inference | |||||
18 Sep | M/5 | Project 2 design, Using maps | 4.8 | map in C++; Map in Java | ||||||
20 Sep | W/5 | Naïve Bayes, Information retrieval, Precision and recall | Information retrieval; Precision and recall; Naive Bayes classifier; Chain rule | |||||||
25 Sep | M/6 | User interfaces, UI perception and cognition, Affordances, Feedback, Diversity and accessibility | User interface; User interface design; Affordance; Web accessibility; The Supreme Court, Domino's, and web accessibility for the visually impaired | |||||||
27 Sep | W/6 | Paper prototyping | Paper prototyping | |||||||
02 Oct | M/7 | Design tradeoffs, UI evaluation criteria, UI standards and guidelines | Usability testing; Best practices in GUI design; List of UI style guides | |||||||
04 Oct | W/7 | Graphs, Pathfinding, Brute-force search | 3.1, 3.2 | 3.1, 3.2 | 9.1, 9.3.1, 9.6 | Graph; Tree; Depth-first search; Breadth-first search; Iterative deepening depth-first search; Iterative deepening vs depth-first search | ||||
09 Oct | M/8 | Dijkstra's algorithm | 9.3.2 | Dijkstra's algorithm; Dijkstra example (graphical); Dijkstra example (good pseudocode, great data trace) | ||||||
11 Oct | W/8 | Using priority queues, A and A* | 4.2, 4.3 | 4.2, 4.3 | Admissibility; A*; Dijkstra's and A*; priority_queue in C++; PriorityQueue in Java | |||||
16 Oct | M/9 | Implementing best-first search, Using hash tables, Writing hash functions | unordered_set in C++; HashSet in Java; Hash functions; hash in C++; hashCode() in Java | |||||||
18 Oct | W/9 | Project design work, Stateful comparators | ||||||||
23 Oct | M/10 | Problem spaces | 3.1.3 | 3.1.3 | State space search | |||||
25 Oct | W/10 | Problem spaces, cont'd, Minimax, Alpha-beta pruning | 4.4, 4.4.3 | 4.4, 4.4.3 | Minimax; Minimax in AI/games (don't miss link to part 2); Alpha-beta pruning; Branch and bound; Alnilam (game) | |||||
30 Oct | M/11 | Assorted review, Heuristics, take 2 (minimax) | ||||||||
01 Nov | W/11 | Nature of intelligence, Database components | 16.1 | 17.1 | 1.2 | 2.4 | 2.4 | Turing test; Chinese room; ELIZA; Turing, A.M. (1950). Computing machinery and intelligence. Mind, 59, 433-460.; How Machines Learn (CGP Grey); Database | ||
06 Nov | M/12 | Relational models | 3.1 | 5.1 | 3.1 | Relational database; Relation; Examples of CREATE/INSERT | ||||
08 Nov | W/12 | SQL | 6.1, 6.5 | 8.1, 8.4 | 4.1, 4.3 | SQL; SQL syntax (SQLite dialect); SQL query semantics | ||||
13 Nov | M/13 | |||||||||
20 Nov | M/14 | Entity-relationship models, Database design principles, Database security, Database constraints, Database correctness (ACID), Distributing databases | 7.1, 7.2, 2.1, 2.2, 1.2.4 | 5.2, 8.2, 3.3, 3.4, 12.2, 17.3, 23.1, 23.2 | 3.2, 4.2, 7.3, 7.4, 10.2, 21.3, 24.1, 24.2 | Database constraints; E-R model; Database transaction; ACID; Shard; No SQL; Database security; "Exploits of a Mom" (Little Bobby Tables) | ||||
27 Nov | M/15 | Computational geometry, Convex hulls, Convex hulls cont'd, Algorithm analysis | 1.2, 1.3, 1.1 | Computational geometry; Convex hull | ||||||
29 Nov | W/15 | Line segment intersection, Doubly-connected edge lists | 2.1, 2.2, 2.3 | Line segment intersection; Doubly connected edge list |