Designing circuits

Robert P. Webber and Don Blaheta, Longwood University
Why are we working on this? The simplest truth tables correspond to individual gates, and as the tables start to get more complex, we link together multiple gates into circuits. As they increase in complexity, trial-and-error becomes difficult or impossible as a way to build correct circuits, so we devise a concrete algorithm to ensure correctness in our circuits. Skills in this section: Build a circuit that corresponds exactly to a given truth table Concepts: Classic algorithms

There is a standard, cookbook algorithm to get a Boolean algebra expression for a circuit from a truth table. It is guaranteed to work, although it might be tedious and require a lot of gates. It produces what is called the canonical sum of products form, also called the disjunctive normal form. The reasons for the names will become clearer later on, but the basic idea is this: in any truth table, each row where the final result is 1 represents a distinct way to fulfill the truth conditions of the circuit. So we can build a circuit by meeting the truth conditions one way, OR a second way, OR a third way....

Consider the example of the following truth table, which represents the "implication function", sometimes written ⇒:

A B
0 0 1
0 1 1
1 0 0
1 1 1
In this case, there are three different ways for an expression "AB" to be true:
If any of those three conditions are true, then the overall expression is true. That leads naturally to a gate-logic expression written as
(not A and not B) or (not A and B) or (A and B)
or drawn as

One thing worth noting about that diagram. When we draw a circuit, we only want to represent each input (here A and B) as entering the circuit once, no matter how many times their value is used in the gates of the circuit. We draw this by splitting each input so that the same "signal" can be used in multiple places. In this diagram, the places that A and B are "reused" are indicated parenthetically, but in general, diagrams of this sort won't do that---but notice that the pair of them occur in the same order each time they're used, which makes the diagram easier to follow.

Also note that when lines simply cross, there is no connection between them, they just happen to cross visually; when a dot is drawn at the intersection (usually a T-intersection to "split" an input), that indicates that the wires at that junction carry the same signal.

So, let's boil down that process into an algorithm that can work more generally to build a circuit.

For the first step of the algorithm, we start with the truth table:

A B
0 0 1
0 1 1
1 0 0
1 1 1
Three of its rows have a 1 in the result, so we focus on them; each corresponds to an and group in the final circuit:
After all the and sub-circuits are constructed, the result is combined using or gates.

Here's another example. Consider the function f defined by the truth table

x y z f
0 0 0 1
0 0 1 0
0 1 0 1
0 1 1 1
1 0 0 1
1 0 1 0
1 1 0 1
1 1 1 0

The first, third, fourth, fifth, and seventh rows have 1 in the f column, so we mark them as rows to keep track of. Ignore the other rows. In the first row, all three variables are 0, so the gate expression for the first row would be

not x and not y and not z
and the corresponding sub-circuit
We actually want to make a slight adjustment to the drawing there: when we and more than two things together, rather than draw each separate two-input gate in a cascade, by convention we abbreviate the drawing using one big and symbol that appears to take three (or more) inputs. (We'll see the same thing with or gates in a minute.) That lets us draw this sub-circuit as

In the third row, x is 0, y is 1, and z is 0, so the sub-circuit is

not x and y and not z
or

We can similarly build sub-circuits for the other three marked rows. To combine the five sub-circuits, we again use or, so that the gate expression is

(not x and not y and not z)
or (not x and y and not z)
or (not x and y and z)
or (x and not y and not z)
or (not x and not y and z)
which corresponds to the full circuit

Circuits built according to this algorithm are rarely the simplest possible circuit to compute a particular function, and sometimes we can, through cleverness or trial-and-error, make changes to simplify the circuit. For instance, we could observe that in the above circuit, the bottom two and gates have the same input from x and z, but one requires y to be true and the other requires y to be false... but that's another way of saying that if x is true and z is false, we don't care what the value of y is and can, in that case, ignore y entirely. That gives us this functionally equivalent, but simpler, circuit:

We could simplify this circuit further, but working directly on the circuit makes the process both complex and error-prone; we will hold off on doing serious simplification work until we can do it a bit more systematically.

Exercises

In problems 1 through 4, a function f is defined by the truth table. Construct a gate-logic expression for f using the sum-of-products algorithm, and draw the corresponding circuit.

  1. x y f
    0 0 1
    0 1 0
    1 0 0
    1 1 1
  2. x y f
    0 0 0
    0 1 1
    1 0 1
    1 1 1
  3. x y z f
    0 0 0 1
    0 0 1 0
    0 1 0 0
    0 1 1 1
    1 0 0 0
    1 0 1 1
    1 1 0 1
    1 1 1 0
  4. x y z f
    0 0 0 1
    0 0 1 0
    0 1 0 0
    0 1 1 0
    1 0 0 1
    1 0 1 1
    1 1 0 1
    1 1 1 1
  5. We need to design a circuit for the majority function, which has three inputs, and outputs 1 when a majority of its inputs are 1.
    1. Build a truth table whose result column represents the majority function.
    2. Write the gate-logic expression corresponding to this truth table, using the sum-of-products algorithm.
    3. Draw the circuit corresponding to that expression.
  6. We are trying to design a circuit that has three inputs and outputs 1 whenever an odd number of inputs are 1.
    1. Build a truth table whose result column is true when an odd number of inputs are 1.
    2. Write the gate-logic expression corresponding to this truth table, using the sum-of-products algorithm.
    3. Draw the circuit corresponding to that expression.

Credits and licensing

This article is by Robert P. Webber and Don Blaheta, licensed under a Creative Commons BY-SA 3.0 license.

Version 2015-Oct-24 23:00